Ludo Rules

Programming Methodologies, WS1415

Players take turns in a clockwise order; highest throw of the dice starts.
Each throw, the player decides which piece to move. A piece simply moves in a
clockwise direction around the track given by the number thrown. If no piece can legally
move according to the number thrown, play passes to the next player.
A throw of 6 gives another turn.
A player must throw a 6 to move a piece from the starting circle onto the first square on
the track and the player then has another turn.
If a piece lands on a piece of a different colour, the piece jumped upon is returned to its
starting circle.
If a piece would land on a piece of the same colour, the move is illegal.

When a piece has circumnavigated the board, it proceeds up the home column.
The first person to move all 4 pieces into the home column wins.